Mobile Movies
By Jeff Goldman, Tue Sep 18 00:00:00 GMT 2001

Will the future range of mobile entertainment eventually include film and television? Sure-but the hit shows will come in a format that none of us can even begin to imagine.


You're killing time waiting for a friend. It's a hot day, and there's nothing to do. You glance down the street, and there's no movement in sight: it's going to be at least ten more minutes before your friend shows up.

Hey, why not pull out your phone and watch the latest mobile movie?

As content providers search for the best way to entertain wireless users, the most obvious choices may be games, news, and sports clips-but as higher-bandwidth networks become a reality, something closer to film and television will also be a key part of the equation.

What will it look like?

Andy Nulman, President of Airborne Entertainment, says it's anybody's guess. "I guarantee you-and please, mark my words and put them in a time capsule for a couple of decades down the line-there will be video on the phones, but the use of it is going to be very different from what we think it's going to be," he said.

Opening up to mobility


Mobile devices, including phones and PDAs, are increasing in functionality at an amazing speed-and consumer interest in these enhancements, from color screens to MP3 players, is huge. Even with the economic downturn in the US, Compaq shipped its one millionth iPAQ in June: with that kind of activity, it was just a matter of time before the entertainment industry took notice.

And Rob Tercek, Vice President of Applications and Sales for PacketVideo, notes that wireless deployment is finally getting the attention it deserves. "The media companies have responded very enthusiastically to the prospect of mobile multimedia," he said. "They like the idea because their challenge is to get additional viewers, and they're not particular about which network those viewers are on."

Now that the big guys are paying attention, he says, the playing field has been leveled. "It's a chance for content companies now to get into all types of distribution," he said. "One thing you'll see is that some of the traditional media giants, the big studios who make TV and movies, they're right up there next to streaming video companies from the web."

That's a huge-and very recent-shift. Tercek notes that there's now a digital distribution strategy, including wireless distribution, in place at pretty much every major media company-when only a year ago, most of those same companies were doing everything they could to halt digital distribution; the shutdown of Napster is the most prominent example.

Studios are now exploring everything from selling music downloads online to distributing films digitally to theatres. MovieFly, a partnership announced last month between MGM, Sony, Paramount, Universal, and Warner Brothers, will enable streaming video delivery of studio features-and, Tercek says, wireless is next. "We're starting to see a flood of interest in distribution over wireless," he said.

Better than the Internet


And popular acceptance of the MPEG-4 standard will help enormously. Matt Thomas, Director of Product Marketing at Emblaze, observes that with a single standard, you don't have to worry about filling up your phone with players for a half dozen different formats, like you have to for the Internet-players like RealPlayer, Windows Media Player, QuickTime, and others.

"Being MPEG-4 compliant makes it very easy for the content provider to offer their services to multiple carriers worldwide, because they only have to create their content in a single interoperable format," Thomas said. "In the MPEG-4 space the characteristics are all the same, because we started from the beginning: we started creating standards from the ground up."

And, he contends, that's a key reason why wireless streaming media will succeed while web-based streaming media continues to struggle. Content providers don't have to worry about picking the winning side in the standards war, because the field is united-and that means they can develop and deploy content faster, with greater confidence.

Tercek notes that, standards aside, the real battle will lie in getting consumers to crave mobile entertainment-an area in which Asia is already far ahead of the US and Europe. Consumers in the West largely see mobile devices as extensions of the office, while the popularity of i-mode in Japan has already focused consumers' expectations on entertainment.

Early ads in Europe, Tercek recalls, focused on selling WAP as a business productivity tool, while in Japan, ads for i-mode generally showed teenagers chatting and sending each other smiley faces. "The lesson of i-mode is that they've been marketing what the service actually can do, and they market it in a way that makes it pleasant, appealing, and fun to people," he said. The challenge will be for companies in Europe and the US to do the same, successfully shifting consumers' attention to the entertainment capabilities of their phones.

Even then, it'll great to be popular, but how will it make money?

At a theatre near you


Kate Connally, Director of Business Development at AtomShockwave, says the most obvious way for mobile streaming video to be profitable is to promote content that's valued elsewhere, like streaming a preview for a film that's being shown in theatres. "It can be a very effective promotional platform for larger format entertainment," she said.

A Jeff Goldman is a freelance writer covering a wide range of topics for a number of online journals. He currently writes regular articles for Internet.com's ISP-Planet. Brought up in Belgium, Jeff spent the last decade in New York, Chicago and London; he now lives in Los Angeles.