Mobile Show And Tell
By Howard Rheingold, Mon Sep 16 00:00:00 GMT 2002
While we await the rollout of 3G networks, some companies are building creative new services out of existing technology.
Fabrice Florin held his handset in
front of me to show a pitch for his company, Handtap, demonstrating in
action what Florin calls "mobile show and tell." Florin thinks
he has a killer app for wireless multimedia, and the companies around
the world who have invested in wireless infrastructure would be happy if
Florin's forecast is accurate.
The wireless industry has
bet heavily that multimedia messaging (MMS) will ride on the success of
SMS, setting off a badly needed new gold rush around the exchange of
picture messages between wireless devices. But despite the hopes and
hype, mass-adoption of peer-to-peer MMS is still a few years away -
broadband wireless infrastructure required for MMS is late to market,
scattered geographically, and still too expensive for most consumers.
That doesn't deter multimedia entrepreneur Florin, who reminds me
that the same could have been said about the personal computer and the
Internet.
Florin should know: based in the San Francisco Bay
Area, he was a founding member of Apple's Multimedia Lab back in
the age of the floppy disk, and went on to break new ground as
Macromedia's vice-president of online entertainment, where he led
content and web teams for the popular shockwave.com site. Now he is the
CEO of Handtap, a provider of wireless multimedia content and
software.
"Simple but effective forms of wireless
multimedia are quietly beginning to emerge, even though the industry is
in its infancy," Florin told me. "MMS may take a few years to
reach critical mass, but people are already beginning to use images and
sounds on their mobile devices to make an impression anytime, anyplace,
face to face." Hence, his use of the term "mobile show and
tell." In part, Handtap products are designed around the use of
mobile multimedia as a face-to-face medium for both social and business
communication.
Wireless
Comics
"People all over the world already
share their handsets, passing them around to show each other text
messages and graphics," Florin notes. "I think young adults
will show off their cool new screensavers to their friends or view
wireless comics together. Families will show off their photo albums when
they meet relatives, and business people will get their point across
with a handheld, multimedia elevator pitch."
Handtap
products include operator logos and picture messages, screensavers and
wireless greetings for both personal and business uses, available for
mobile phones and handheld computers. Their popular line of
'wireless comics' features Garfield, Dick Tracy and dozens of
characters distributed worldwide for SMS and MMS handsets. For example,
Handtap and their partner Uclick are the leading provider of comic
content for Club Nokia's Cartoon Channel.
Handtap
and partner Bigshot Media have released a new collection of wireless
photos for mobile phones. Their animated screensavers, to be launched
later this year, bring a cinematic style to wireless multimedia that
beginS to reveal how a totally new medium is emerging on small portable
screens.
Handtap's flagship product,
"Zipnotes," is a suite of content and software bundles that
let users create their own notes and messages on PalmOS or PocketPC
devices. Zipnotes can be used as personal reminders - or sent to any
email, SMS or MMS address, using software from partner Electric
Pocket.
"We think your handset is not just a tool, but also
a way to express who you are," says Florin. "So we design our
products to help you stand out from the crowd by adding style, humor and
visual impact to your daily
communications."
Visualize
This
Florin's background at Apple and
Macromedia thoroughly indoctrinated him in the necessity for user
testing. Before designing his products, his surveys and focus groups of
representative users painted a picture of people using their
communication handsets as personal display devices for socializing,
entertainment, and business communications
"A broad
selection of content is essential", says Florin. "Different
styles appeal to different people. For example, our hip Bizarro and
Captain RibMan comics appeal more to young males, while women prefer to
pick characters such as Cathy or Stone Soup. And while over a third of
our audience really enjoys comics, an even larger group prefers to jazz
up their phone with photographic content. Since most people are not
artists, it's important to give them quality imagery that fits
their style, along with simple tools for them to personalize
it."
Florin is betting on Zipnotes as a candidate for a
crossover application that will jump from the relatively small market of
PDA enthusiasts to the far larger world of mobile telephones: "Our
PDA customers start using Zipnotes to create personal reminders and
organize themselves on the go, until they figure out they can also send
quick picture messages like "I'm on my way" or
"Thinking of you." Then they're hooked. This is as w the
use we originally intended -media-rich content helps you add a personal
touch and a bit of humor to social communications.
Florin
doesn't believe we have to wait for peer-to-peer MMS to take off to
help people use multimedia on their mobile devices. "Our customers
start by downloading a cool screensaver for their color handset, like
our animated goldfish or spinning globe. Then they realize that they can
also send our images to friends with compatible handsets. The next step
is high-quality multimedia composition toolkits - software that lets you
customize our content to create your own presentations for mobile
how-and-tell."
Multimedia composition tools that
Florin and his partners plan to release are designed to give users a
variety of content templates, easy ways to import their own photos and
graphics, add clip-art, rubber stamps, or favorite phrases, and send
their creations to any MMS-enabled handset.
Will "mobile
show and tell" become as common on the streets of Helsinki or Tokyo
as flocking, texting teenagers were in the SMS era? Will venture
capitalists be confronted in elevators by PowerPoint on a Palm? As
high-resolution color screens, enhanced sound capabilities, and
broadband wireless become more widely available, the people who adopt or
ignore MMS will have the last and most important
word.
With a background in technology
writing, Howard Rheingold is the
world's foremost authority on virtual communities. His 1988 article
in Whole Earth Review, titled "Virtual Communities," contained
the first-ever published reference to the concept. His 1993 book, The
Virtual Community, was the first work on the phenomenon of social
communication in cyberspace.
Howard served as an online host for
the Well since 1985, and sat on the
Well Board of Directors. In 1994, he was the founding Executive Editor
of HotWired, the first commercial webzine with a virtual community
known as Threads. He now runs a private community,
Brainstorms.